Herman Pettersson
Aspiring Gameplay- And Systems Designer
About me
Skills
Unity - 2 years experience
Unreal Engine 5.0+ 2 years experience
Blueprints Programming
Github
Azure DevOps
Blender
Miro
Trello
Through my almost 4 years of education I've gained a lot of experience in both Unity & Unreal Engine. I've always been willing to do what needs to be done, not necessarily sticking to my "role" if something is missing.I've taken on leadership roles in group projects & been scrum master to keep projects on track.I have also been down in the trenches, working closely with programmers to find solutions to problems we've encountered.I wish to become part of the growing Games Industry of northern Sweden.
Inspiration
I'm a lover of Souls games, Monster Hunter & Roguelike indie games!My early teens were spent playing Warcraft 3 custom maps & World of Warcraft which has shaped my interests in games drastically.My time with WC3 Custom Maps give me a soft spot for indie games, with many new genres being created in that very ecosystem. DOTA is the biggest example, but there are several standalone indie games with their origin in WC3.Some of my favorite custom maps are: Enfos, WinterMaul Wars, Battleships, Legion TD, Island Defense & L.O.A.PThat is most likely where my love for Indie games come from & I see Indie games as the future of the industry.